Realm Rush is a 3D isometric tower defense game. The core gameplay loop involves players strategically placing defensive towers on a grid-based map to prevent waves of enemies from reaching a designated end point. A key and unique feature of the game is its dynamic pathfinding system, where enemies recalculate their route in real-time as the player places towers, allowing for complex maze-building strategies.
The primary technical challenges in this project were:
The approach to the technical challenges in this project were: